Diamond & Pearl Revolution
By Kim Cary
The next generation of Pokémon has arrived! The revolutionary
Pokémon TCG:
Diamond & Pearl (DP) expansion begins a revolution in strategy as well. This expansion
introduces many rules changes, and the greatest strategy impact will come from changes in starting
the game, how Trainer cards are played, and the addition of LV.
X Pokémon. Let's go through these three changes briefly, and then take a look at a strong
DP combo strategy.
The player who wins the flip and goes first will now get to draw a card on his or her first
turn! However, on that turn, that player will only be able to play Pokémon and Energy
cards. Some players might decide to say, "In that case, I want to go second!" They would rather
play Trainer, Supporter, and Stadium cards on their first turn to give them an early advantage or
try to avoid a turn-two KO from Munchlax (DP #33) or Machop (DP #86) bulked up with a PlusPower (DP
#109)! Since a coin flip will help decide who goes first, its best to build a strategy that does
not depend on playing Trainers on your first turn.
Trainer cards don’t include EVERYTHING: Older cards that say "Trainer" also
referred to Stadium and Supporter cards.
Diamond & Pearl Trainer cards only refer to the non-Supporter, non-Stadium Trainers
when they say "Trainer." This means Mawile from
EX Crystal Guardians (#9) can use its Mining attack to get Trainers, Supporters, or
Stadiums, but Budew (DP #43) can use its Errand-Running attack to get only non-Supporter,
non-Stadium Trainer cards. This change means you'll have to do some careful planning to put
together the correct cards for your deck strategy.
LV.
X Pokémon are the ultimate form of that Pokémon. They are played on the Active
Pokémon of the same name. They
add their Poké-Power, Poké-Body, and attacks to that earlier Pokémon. But a LV.
X counts against the limit of 4 Pokémon of the same name, so you can have 3 Torterra and 1
Torterra LV.
X but
not 3 Empoleon and 2 Empoleon LV.
X! Starting with this set, players will begin to work their strategies around LV.
X powerhouses. So, let’s take a look at a LV.
X combo.
Infernape (DP #5) hits hard for 90 damage with Flare Blitz for

. You have to discard all

Energy for the attack,
but 2 Energy are easy to replace! (Double Rainbow Energy from
EX Crystal Guardians (#88) will do it in one turn.) Also with a free Retreat Cost, if you
could get out two Infernape and Blaziken (
EX Power Keepers #5), you could use Blaziken’s Firestarter Poké-Power to energize the
Benched Infernape before you send it out each turn. Either way, there will soon be a lot of Fire
Energy in the discard pile. And Infernape LV.
X has the Flare Up attack. For just

and no discard, you
shuffle 8

Energy cards into your
deck from your discard pile and do 150 damage—just right for a KO to your opponent’s big hitter!
You keep your Energy and you can
still use Flare Blitz for 90 damage on your next turn; in two turns, that’s 240
damage!
Many other strategies are possible with
Diamond & Pearl. Join the revolution today and begin to plot your Pokémon TCG:
Diamond & Pearl deck strategy for Battle Roads!