by Carl Chavez
Have you taken a look at the
EX Deoxys card expansion yet?
EX Deoxys adds multiple versions of the newly revealed Pokémon Deoxys and of the mighty
Rayquaza. It also features stronger, hardier versions of previously released Pokémon, like
Salamence ex and Crobat ex. There are new Poké-Powers and attacks that provide and manipulate
Energy, and the new Trainer cards can radically alter players' tactics!
Deoxys
Deoxys is a newly discovered Pokémon that mutated from a
space virus. There are standard and Pokémon-ex versions of
Deoxys. Deoxys and
Deoxys ex have the ability to shapeshift into three forms: Normal, Attack, and
Defense. When Deoxys or Deoxys ex uses its
Form Change Poké-Power, you can swap your current Deoxys or Deoxys ex card with another
that is in your deck. Deoxys cannot shapeshift into Deoxys ex, or vice versa.
Deoxys' Normal form (Deoxys #16) has a
Link Blast attack, so it can do more damage if the amount of Energy on Deoxys and the
Defending Pokémon is equal. The Attack form (Deoxys #17) has an
Energy Crush attack, which does 10 damage plus 10 more damage for each Energy attached to
all of your opponent's Pokémon. Finally, the Defense form (Deoxys #18) is a great card to start a
battle with, since
its
Barrier Attack can reduce damage done to Deoxys by 30.
A good strategy for Deoxys is to start with either the Normal form or the Defense form. On
your second turn, you could
Form Change to the Defense Form and use
Barrier Attack. That would give you more time to set up your other Pokémon, since Deoxys
would be able to survive for a longer time.
Deoxys ex's Normal form (Deoxys ex #97) has an
Energy Burst attack, which can quickly become powerful as players attach Energy to their
Pokémon. It does 10 damage, plus 10 more damage for each Energy attached to Deoxys ex and the
Defending Pokémon. Deoxys ex's Attack form (Deoxys ex #98) has
Psyburst, which does 50 damage. You may choose to discard two Energy attached to Deoxys
ex. If
you do, you can add 20 more damage for each Energy attached to
the Defending Pokémon! Deoxys ex's Defense form (Deoxys ex #99) has a
Psychic Shield attack, which can prevent all forms of attack, including damage, from
Pokémon-ex.
Since Deoxys ex's Defense form is more specialized, you should use Form Change switch it to
the Attack form or Normal form if your opponent has no Pokémon-ex. Use the Normal form if your
opponent is attaching Energy to his or her Active Pokémon, but switch to the Attack form if you can
afford to discard Energy from Deoxys ex. If your opponent attaches lots of Energy to a Benched
Pokémon, you may want to use a
Pow! Hand Extension (EX Team Rocket Returns #85) or
Energy Reversal (EX FireRed & LeafGreen #97,
EX Ruby & Sapphire #88) to make it an Active Pokémon so you can blast it!
Rayquaza
There are three versions of Rayquaza in EX Deoxys:
Rayquaza (#22),
Rayquaza ex (#102), and
Rayquaza (#107). Each of these Rayquaza has a unique specialty.
Rayquaza specializes in defense. Rayquaza's
Dragon Aura Poké-Body prevents all effects, except damage, done to Rayquaza if it has
basic Fire Energy and Lightning Energy cards attached to it. This ability makes Rayquaza a good
Pokémon to start a match with. It also has an inexpensive attack,
Tumbling Attack, that can do up to 40 damage for only two Energy.
Rayquaza ex specializes in offense and surprise. Its
Spiral Blast attack does 20 damage for each basic Energy card attached to Rayquaza ex, and
its
Dragon Boost Poké-Power allows Rayquaza ex to move basic Energy cards to itself from your
other Pokémon when you place it from your hand onto your Bench! Combined, these abilities give
Rayquaza ex a 1-2 punch against your opponent: you can place Rayquaza ex on your Bench, move basic
Energy cards to it, then Retreat your Active Pokémon for Rayquaza ex and start crushing the
Defending Pokémon for massive amounts of damage!
Rayquaza is an effective counter against teams of Pokémon-ex. Its
Holy Star attack does 100 damage to each of your opponent's Pokémon-ex! Unfortunately, you
have to discard all the Energy attached to Rayquaza, so you have to be very careful about when you
use
Holy Star. It's a good thing that Rayquaza has a backup attack,
Spiral Rush, that can do a lot of damage if you're lucky: flip a coin until you get tails,
and the total damage is 30 times the number of heads you got.
Pokémon
Besides Rayquaza, there are two other Pokémon in
EX Deoxys:
Latios (#105) and
Latias (#106). They are excellent choices for defeating your opponent's Pokémon-ex
or Stage 2 Evolved Pokémon.
Latias can heal all of your Pokémon with
Healing Light. Its
Shooting Star attack normally does 50 damage. If the Defending is a Pokémon-ex, you must
discard all of the Energy attached to Latias, but
Shooting Star will do 150 damage! That will Knock Out almost any Pokémon-ex with one blow.
You need three different types of Energy to use
Shooting Star, though, so
Lady Outing (#87) will be helpful. Lady Outing lets you search your deck for up to
three different types of basic Energy cards.
Latios can only heal itself with
Miraculous Light, but its
Shining Star attack is its main strength.
Shining Star normally does 50 damage. If the Defending Pokémon is a Stage 2 Evolved
Pokémon, you must discard all of the Energy attached to Latios, but
Shining Star will do 150 damage! Again, Lady Outing will be helpful, since Shining Star
requires three different Energy types to use.
Overflowing with Energy
Energy Charge (#86) returns to the Pokémon TCG and provides you with a way to
recover your Special Energy cards whenever you're forced to discard them. When you play this
Trainer card, you may flip two coins. You can put one Energy card into your deck for each heads.
Boost Energy (#93) also returns as one of the best things your Evolved Pokémon can
use against its opponents. It will provide any Evolved Pokémon, including Pokémon-ex, three extra
Colorless Energy for one turn. That means that Pokémon such as
Charizard ex (EX FireRed & LeafGreen #105),
Gardevoir ex (EX Sandstorm #96) and
Exeggutor (EX FireRed & LeafGreen #5) can do extra damage faster. You have to discard Boost
Energy at the end of your turn, but with cards like Energy Charge, you may have a chance to re-use
Boost Energy again and again!
Scramble Energy (#95) is somewhat similar to Boost Energy, but the differences are
tremendous. Scramble Energy can only be attached to an Evolved Pokémon (except Pokémon-ex).
Normally, it provides one Colorless Energy. However, if you have more Prizes than your opponent, it
provides three Energy of any type! Scramble Energy can be a nasty surprise to your opponent when
used in many different situations. For example, if your Active Pokémon is Knocked Out, you have
Breloom (#3) on your Bench, and if you now have more Prizes than your opponent,
you could make Breloom Active and then attach Scramble Energy to Breloom. With just one Energy
card, Breloom will be able to do 70 damage with its Hustle Punch!
The best thing about Scramble Energy is that you do NOT have to discard it at the end of your
turn. As long as you have more Prizes, Scramble Energy will provide three Energy of any type, and
you still get one Colorless Energy when you even up the score. Try combining Scramble Energy with
Electrode ex (EX FireRed & LeafGreen #107) or Pow! Hand Extension for some interesting tactics.
Heal Energy(#94) is a versatile Energy card that combines three different and
beneficial effects. It provides one Colorless Energy when attached to a Pokémon, heals one damage
counter from the Pokémon, and removes all of the Special Conditions on it! Heal Energy is great for
your Active Pokémon, since the Energy will help the Pokémon perform its attacks, and a Special
Condition like Asleep or Paralyzed will no longer exist.
Metagross (#11) possesses a very good alternative to Energy Charge for your
Psychic-type and Metal-type Pokémon. Metagross'
Super Connectivity Poké-Power can be used every turn, and it lets you attach one Psychic
Energy card or Metal Energy card to your Active Pokémon from your discard pile. You have to put one
damage counter on that Pokémon, too, but the ability to attach two Energy cards to a Pokémon in one
turn is a nice advantage!
Draw and Search
As is expected with each expansion,
EX Deoxys features new ways to draw cards and search for specific cards.
Professor Cozmo's Discovery (#90) is a great new way to draw cards from your deck.
Unlike most "draw cards," Professor Cozmo's Discovery doesn't require you to discard anything or
have any limits on the size of your hand. All you have to do is flip a coin. If heads, you get
three cards from the top of your deck, and if tails, you get two cards from the bottom.
Ludicolo (#10) provides another way to draw cards quickly. With Ludicolo's
Swing Dance Poké-Power, you can draw one card per turn.
Magcargo (#20) works very well with Professor Cozmo's Discovery and Ludicolo
(#10), as well as any other card that helps you draw cards. Magcargo's
Smooth Over Poké-Power lets you search for any card in your deck and put it on top of your
deck. Combined with Ludicolo, you can draw that card after searching for it!
Are your opponents drawing a lot of cards? Not only can
Mightyena (#12) help you search for the cards you need, but it can also help you
get rid of your opponent's cards! Its
Seek Out attack lets you search your card for a single card and put it into your hand, and
its
Pull Away attack forces your opponent to discard cards until he or she has four cards
left.
Pull Away is especially effective against opponents who like to use
Copycat (EX Team Rocket Returns #83). If you keep many cards in your hand and your opponent uses
Copycat, then you can force your opponent to discard several of their own cards.
2-On-2 Fighting Fever!
EX Deoxys introduces some hot new 2-on-2 team abilities that will make 2-on-2 Battles even
more exciting!
Masquerain (#39) possesses one of the best defensive abilities seen in the Pokémon
TCG: as long as Masquerain is an Active Pokémon, all damage from your opponents' attacks is reduced
by 20! Masquerain teams up well with any Pokémon, but it works especially well with Metal-type
Pokémon and Pokémon that heal themselves like Butterfree (EX FireRed & LeafGreen #2) or
Rocket's Snorlax ex (EX Team Rocket Returns #104).
Masquerain is good defensively, but
Claydol (#5) and
Shiftry (EX Hidden Legends #14) make a great offensive team. If Claydol is an Active Pokémon, its
Psychic Trace Poké-Power lets you match up the number of cards in your hand with the
number of cards in your opponent's hand. Shiftry's
Supernatural Power attack does 80 damage when the number of cards in each player's hand is
the same, so Shiftry's damage potential is much better when Claydol can help it out!
Solrock (#47) and
Lunatone (#36) increase each other's damage when they're both in play.
Additionally, Lunatone reduces Solrock's Retreat Cost to zero, and Solrock increases Lunatone's HP
to 80. Furthermore, you can use the older Solrock (EX Sandstorm #13) and Lunatone (EX Sandstorm #8) to take advantage of the newer ones' Poké-Bodies if all of them are in
play, and the newer ones can use the older ones to power up their attacks! If that wasn't enough,
the older Solrock can change its type to Fire, and the older Lunatone can change its type to
Darkness, so it may be easier to exploit your opponents' Weaknesses.
Weezing (#51) and
Dark Crobat (EX Team Rocket Returns #3) are a very dangerous combo, because with Dark Crobat's help,
Weezing will be able to Knock Out almost any Pokémon with just one Energy! Dark Crobat's
Black Beam Poké-Power automatically Poisons a Defending Pokémon. Weezing's
Liability attack lets you to place damage counters on the Defending Pokémon until it is 10
HP from being Knocked Out, and the Poison from Dark Crobat will Knock Out the Defending Pokémon
between turns! Weezing does 70 damage to itself, but a
Low Pressure System (EX Dragon #86) gives Weezing +10 HP, so it can survive its own attack. Attach an
Oran Berry (EX Ruby & Sapphire #85) to Weezing before attacking, and you can remove two damage
counters from Weezing at the end of your turn!
Crobat ex (#96) and Dark Crobat are also a great team. Crobat ex's
Pester attack does 100 damage if the Defending Pokémon is affected by a Special Condition,
so Dark Crobat's
Black Beam can Poison a Defending Pokémon before Crobat ex uses
Pester.
New Trainers
Balloon Berry (#84) isn't exactly a new card, but a re-release. This version's
text has been revised. Balloon Berry explicitly reduces the Retreat Cost to zero of the Pokémon
that it is attached to. One big benefit of this is that cards like
Dark Ariados (EX Team Rocket Returns #30),
Girafarig (EX Dragon #16),
Dark Muk (EX Team Rocket Returns #16), and
Muk ex (EX Dragon #96), whose attacks are based on Retreat Cost, are weakened. It also cancels out
any Trainer effects, attacks, Poké-Bodies, or Poké-Powers that increase Retreat Cost, such as
Team Aqua's Hideout (EX Team Magma & Aqua #78) or Dark Muk's
Sticky Goo.
Crystal Shard (#85) is another re-release that will be very useful for countering
strong Pokémon that are weak to Colorless-type Pokémon, such as Rayquaza ex or
Salamence ex (#103). Crystal Shard changes a Pokémon's type to Colorless when
Crystal Shard is attached to it. Crystal Shard is also useful if the opposing Pokémon has a
Resistance to your Pokémon's usual type. For example, Breloom (#3) could attack Crobat ex for full
damage if Crystal Shard was attached, because Crobat ex's Resistance to Fighting-type Pokémon would
not be triggered: Breloom would be a Colorless-type Pokémon when it attacks.
Meteor Falls (#89) is a new Stadium card that allows both players' Evolved Pokémon
(except Pokémon-ex) to use attacks from their previous forms of evolution. This ability opens up
many new tactics for the game. For example, Butterfree can continue to use
Caterpie's (EX FireRed & LeafGreen #56)
Signs of Evolution to take
Metapod (EX FireRed & LeafGreen #39) and Butterfree cards from your deck so you can evolve a
Benched Caterpie.
Slaking (#15,
EX Ruby & Sapphire #12) can use
Slakoth's (#73)
Flail or
Vigoroth's (EX Ruby & Sapphire #47)
Rage to cause a lot of damage if Slaking has damage counters on it. With Meteor Falls,
there are countless strategies you can use to surprise your opponent.
Space Center (#91) is another new Stadium card that turns off the Poké-Bodies for
all Basic Pokémon (except Pokémon-ex and Pokémon with an owner in its name). When Space Center is
in play, you can bypass the defenses of many Pokémon. For example, you can ignore Rayquaza's
Dragon Aura and give it a Special Condition, while
Wobbuffet (EX Sandstorm #26) will lose its
Safeguard Poké-Body and become vulnerable to attacks from Pokémon-ex (unless it evolved
from
Wynaut (EX Sandstorm #54), in which case, Wobbuffet would be an Evolved Pokémon).
Other Notable Pokémon
Altaria (#1) is the latest Pokémon to be immune to attacks from Pokémon-ex.
Altaria has two advantages compared to the other Pokémon with the immunity: First, its Colorless
type means that almost nothing has Resistance to its attacks, and it can exploit the Weaknesses of
Pokémon like Rayquaza, Rayquaza ex, Rayquaza, Latios, Latias, and Salamence ex. Second, its
Double Wing Attack does 20 damage for only one Lightning Energy, and in a 2-on-2 Battle,
it does 20 damage to both Defending Pokémon!
Gyarados (#8) has three attacks, making it versatile and extremely dangerous. Its
Dragon Spark attack does 10 damage to each of your opponent's Pokémon, and the
Pulverize attack does 100 damage if the Defending Pokémon has two or more damage counters
on it! Isn't that a great combo?
Dragon Spark only requires one Water Energy, so a good strategy is to use one Gyarados'
Dragon Spark while you attach Energy cards to another Gyarados. When each of the
opponent's Pokémon has at least two damage counters on them, your powered-up Gyarados can start
doing 100 damage repeatedly! Gyarados' third attack,
Full Retaliation, does 20 damage times the number of damage counters on each
Magikarp (any version) you have in play, so you could team Gyarados with a Pokémon
that injures your Pokémon in some way, such as
Whiscash (EX Dragon #48) or
Blastoise ex (EX FireRed & LeafGreen #104), and do a lot of damage for only two Energy! And, with
Meteor Falls in play, Gyarados can even use Magikarp (#64)'s
Rage attack to cause a lot of damage when Gyarados is badly hurt.
Shedinja (#14) is a unique Pokémon in that your opponent can't claim a Prize card
when Shedinja is Knocked Out. This means that, with some clever use of
Pokémon Retriever (EX Team Rocket Returns #84) and/or
Ninjask (EX Dragon #18), you can send swarms of Shedinja at your opponent and they won't gain any
Prizes!
Speaking of Shedinja, the new
Ninjask (#13) can use the older
Shedinja (EX Dragon #11) to become nearly invulnerable to attacks! Ninjask's
Fast Protection Poké-Body prevents all effects of attacks, including damage, by your
opponent's Basic Pokémon. Shedinja's
Wonder Guard Poké-Body prevents all effects of attacks, including damage, by your
opponent's Evolved Pokémon and Pokémon-ex. If your opponent evolves his or her Basic Pokémon and
you have a Ninjask in play, you can use
Surprise!
Time Machine (EX Team Rocket Returns #91) to change your Ninjask into the
EX Dragon Shedinja. Your Shedinja will be immune to attack from those new Evolved Pokémon!
Ninjask also has the ability to cause 80 damage for just one Energy when using its
Swords Dance and
Slash attacks in consecutive turns, so it has a lot of offensive power, too.
Salamence ex (#102) is the most powerful dragon ever released, and it's sure to be a fearsome
sight in any card battle! For two Energy,
Flame Jet can do 40 damage to your choice of the opponent's Pokémon. For four Energy,
Bright Flame can do 120 damage to a Defending Pokémon! When you use
Bright Flame, you have to discard two Energy, so Boost Energy cards will be indispensable
for any deck with Salamence ex. If those two attacks didn't make Salamence worrisome enough, it has
160 HP and Resistance to both Fire-type and Fighting-type attacks, and its Dragon Lift Poké-Body
reduces the Retreat Cost to all of your Pokémon (except Pokémon-ex and Baby Pokémon) to zero! With
all of these powers, one might think that Salamence ex was too unbalanced. However, Salamence ex
has a Weakness to Colorless-type Pokémon. The Crystal Shard Pokémon Tool allows many Pokémon to
Knock Out Salamence ex with one hit. Also, Salamence ex's own Retreat Cost is not changed to zero
by its Poké-Body, so once it's Active, it's vulnerable to Special Conditions.