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by Carl Chavez
EX Unseen Forces, the newest expansion for the Pokémon TCG, is the largest set of the EX
series ever! Over 140 cards of Pokémon from the
Pokémon Gold & Silver video games will give you deck-building flexibility like never
before. Whether it's because of the new babies, the latest Legendary Pokémon, or because of the
mysterious Unown, the versatile Eevee, or even the unmatched power of the Pokémon-ex,
EX Unseen Forces will push your playing skills to the next level!
Legendary Means Sight Long Unseen
Lugia, Ho-Oh, Raikou, Suicune, and Entei, the five legendary Pokémon in the
Pokémon Gold & Silver video games, have new versions of Pokémon cards in the
EX Unseen Forces expansion. Lugia and Ho-Oh come in both standard and Pokémon-ex versions,
and the three dogs are Pokémon
.
Lugia
ex (#105) is the most powerful Basic Pokémon ever released! Its 200-damage
Elemental Blast attack only requires one Fire Energy, one Water Energy, and one Lightning
Energy! You have to discard one of each of those types after using the attack, though. Lugia ex is
best used with other Pokémon that let you move Energy around. One such Pokémon is the new
Ampharos (#1). Ampharos'
Energy Connect lets you move basic Energy cards from your Benched Pokémon to your Active
Pokémon, so Lugia ex can attack more often if Ampharos keeps sending basic Energy cards to it.
Even if Lugia ex doesn't have enough Energy, it still remains a threat. Its
Silver Sparkle Poké-Body lets you flip a coin whenever your opponent's Attacking Pokémon
does damage to your Lugia ex. If you get heads, you may discard one of the Attacking Pokémon?s
attached Energy cards!
Ho-Oh ex (#104) is arguably as powerful as Lugia ex. Ho-Oh ex's
Rainbow Burn attack has a base damage of 10, but it gains 20 damage for each different
basic Energy type attached to Ho-Oh ex. That means its maximum damage (not counting any other
effects) is 130, and, unlike Lugia ex, you don't even have to discard anything! Ho-Oh ex will also
find Ampharos to be an excellent teammate because of Ampharos' ability to attach basic Energy cards
to Ho-Oh ex.
Both Lugia ex and Ho-Oh ex will also benefit from
Smeargle (#48). Smeargle's
Makeover Poké-Power lets you switch a basic Energy card attached to one of your Pokémon
with a basic Energy card in your discard pile. As long as you have basic Energy cards in your
discard pile, Smeargle provides you with a way to ensure that you can get the best basic Energy
cards for a particular situation.
Raikou, Entei, and Suicune are each, like most Pokémon, very powerful Pokémon that has a
strong attack with a single disadvantage. Each of them has a 70-damage attack that requires only
three Energy, but if you have less Prizes left than your opponent, watch out: Raikou's
Meta Voltage may do 40 damage to each of your Pokémon, Entei's
Detonation forces you to discard the top ten cards on your deck, and Suicune's
Cross Wind forces you to discard all Energy cards attached to all of your Pokémon!
Fortunately, these Pokémon have secondary attacks that you can use when you have less Prizes left
than your opponent. Their secondary attacks let you switch them with one of your Benched Pokémon. A
good way to play these Pokémon is to combine them with cards that gain powers when you have more
Prizes than your opponent. For example, with the
Solid Rage (#92) Pokémon Tool, a Pokémon's attack damage is increased by 20, and
with
Pow! Hand Extension (EX Team Rocket Returns #85), you can make one of your opponent's Benched Pokémon with the
Active Pokémon. Combining these Trainer cards and Pokémon lets you pick and choose your targets,
doing extra damage.
Unseen Forces, Hidden Powers
The
EX Unseen Forces expansion contains 28 different
Unown. Each is represented by a different letter of the alphabet, plus "!" and
"?". Unown can switch itself with any of its other forms once per turn with the
Shuffle Poké-Power. Also, each Unown has one unique
Hidden Power attack. Taken together, these features mean that you can have up to four
customized abilities for Unown in a single deck!
Let's pretend you have a deck that has three different types of Pokémon, and they all lead
to Stage 1 or Stage 2 Evolutions. You might want to put an Unown (M) and an Unown (Q) in your deck.
Unown (M)'s
Hidden Power lets you search your deck for a card that evolves from one of your Pokémon
and put it on that Pokémon. Unown (Q)'s
Hidden Power lets you search your deck for up to three different types of basic Energy
cards and put them in your hand. On one turn, Unown (Q) could get each of the basic Energy cards
you would need for your Pokémon, and then on the next turn you could use
Shuffle to switch Unown (Q) with Unown (M) and start evolving your Pokémon.
Since each card is named Unown, you are allowed a maximum of four per deck, but you can put
multiple copies of the same Unown in your deck. With the example above, a deck could have two Unown
(Q) and two Unown (M). However, it can be more fun and rewarding to have a mix of different Unown.
Unown (?) is particularly fun, since its
Hidden Power is a mini-game in which your opponent has to guess what kind of card (Energy,
Pokémon, or Trainer) you put face-down on the table. If your opponent guesses wrong, you get to
draw two cards.
(Watch for a detailed explanation of each Unown in a future pokemon-tcg.com article!)
Baby (Ka)Boom
There are quite a few new "Baby" Basic Pokémon in
EX Unseen Forces. As with other Basic Pokémon with the
Baby Evolution Poké-Power, you can place certain Basic Pokémon on top of them to
completely heal them and gain new attacks. This time, though, the evolved forms (with one
exception) gain new Poké-Bodies when they are played as an Evolution instead of as a Basic Pokémon!
Tyrogue (#33) evolves to any card named Hitmonchan, Hitmonlee, or Hitmontop. If it
evolves to the
EX Unseen Forces version of
Hitmonchan (#24), then Hitmonchan gains +30 HP (for a new maximum of 100 HP). If
it evolves to
Hitmonlee (#25), Hitmonlee does 20 more damage with its attacks, including a
Bench-hitting attack that will do 30 damage for only one Fighting Energy. If it evolves to
Hitmontop (#26), then any of your opponent's Attacking Pokémon that does damage to
Hitmontop puts two damage counters on itself. With three different ways to evolve a Tyrogue, its
evolution line is the most flexible.
Smoochum (#31) evolves to Jynx. If
Jynx (#28) is an Evolved Pokémon, then it cannot be affected by any effects of
attacks, except damage, done to it, and Jynx doesn't have any Weakness. An Evolved Jynx is useful
for defensive purposes or stalling. Not only is it unaffected by effects or Weakness, but its
Freeze Light attack will either Paralyze or Burn the Defending Pokémon, depending on a coin flip.
You're guaranteed to have a good result!
Elekid (#23) evolves to Electabuzz. If
Electabuzz (#22) is an Evolved Pokémon, damage from Pokémon with Special Energy
attached is reduced by an amazing 40 damage. That means that Metal-type and Dark-type Pokémon are
going to have an especially hard time beating Electabuzz. Users of
Multi Energy (EX Emerald #89),
Boost Energy (EX Unseen Forces #98), and other popular Special Energy cards are going to have to be very
careful when they see an Elekid in play!
Furthermore, Electabuzz is even better than Jynx at stalling. The
Double Shock attack gives you two coin flips. It causes 10 damage for each heads, and if
either coin is heads, the Defending Pokémon is Paralyzed. And just because Electabuzz is
well-protected against Pokémon with Special Energy doesn't mean it can't use some itself: the
Luster Blast attack does 70 damage for four Energy, but if you evolved Elekid to
Electabuzz, you're allowed to use Boost Energy to provide three of the required Energy.
The ever-popular
Cleffa (#21) card brings the cry of "Eeeeeeek!" back to the Pokémon TCG tables.
The
Eeeeeeek! attack lets you shuffle your hand into your deck and draw six cards. It's a
great card for any deck, since it is basically gives you a redo of your hand if it isn't very good.
Cleffa evolves to Clefairy, but unfortunately, the new
Clefairy (#53) is the only one of the cards that doesn't have special powers when
it is an Evolved Pokémon. However, the new
Clefable (#36), which evolves from Clefairy, makes up for that deficiency with itsExtra Comet Punch attack. It only requires two Energy, and it does 30 damage when first
used. Each consecutive use of
Extra Comet Punch does 60 damage after the first, making it a low-cost yet powerful
attack!
EX Unseen Forces Strategy Guide-Part 2
Eevee Evolution Revolution
The incomparable
Eevee's (#55) latest version features an easy way to evolve it to any of its
evolved forms. When you attach an Energy card from your hand to Eevee, its
Energy Evolution Poké-Power lets you search for a card that evolves from Eevee that is the
same type as the Energy card you attached to Eevee. So, a Lightning Energy card lets you pull out a
Jolteon, a Psychic Energy will let you pull out either an Espeon or the new
Espeon ex (#102), and a
Darkness Energy (#96) will let you pull out an Umbreon or the new
Umbreon ex (#112).
Note that there are a few things to remember when using
Energy Evolution. First of all, cards like Multi Energy and Rainbow Energy will let you
evolve a Pokémon to your choice of Evolution from Eevee in your deck! Secondly, it is only
triggered when an Energy card is attached from the hand, so using something like Ampharos' Energy
Current will not trigger
Energy Evolution. Lastly, the new Espeon ex and Umbreon ex have Poké-Powers that trigger
only when you evolve Eevee to them from your hand. If you evolve Eevee to them from a deck search,
you can't use their Poké-Powers.
Espeon ex's Poké-Power is a good one to use when your opponent's Pokémon have several damage
counters on them. When you play Espeon ex from your hand to evolve an Eevee,
Devo Flash lets you remove the highest Stage Evolution card from your choice of your
opponent's Pokémon and put it in your opponent's hand. Espeon ex also has a good Bench-hitting
attack,
Snap Tail, that is good for finishing off Pokémon that you have just devolved, and a
Psyloop attack that really hurts an opponent if he or she uses a lot of Pokémon Tools or
Stadiums: it does 60 damage plus 30 more damage for each Trainer card your opponent has in play.
Umbreon ex's Poké-Power is great at removing pesky Pokémon that are hiding on the Bench from
the game, especially the ones with Poké-Powers. Darker Ring lets you switch one of your opponent's
Defending Pokémon with one of your opponent's Benched Pokémon when you play Umbreon ex from your
hand to evolve an Eevee. Afterwards, the Black Cry attack does 30 damage and prevents the Defending
Pokémon from retreating or using Poké-Powers. Once you've stamped out that Pokémon's Poké-Powers,
you can finish it off with the Darkness Fang attack for 60 damage. And since Umbreon ex is a
Darkness-type Pokémon, its attacks can be pumped up with Darkness Energy cards for even more
damage.
Flareon (#5),
Jolteon (#8), and
Vaporeon (#19) don't have any special Poké-Powers, but they are useful in their
own way. Each of them has a way to get Energy cards onto your Pokémon faster, and each can get a
damage boost and cause a Special Condition if it has three different basic Energy cards attached to
it. Flareon's
Fire Dance lets you attach a Fire Energy card from your discard pile to one of your
Pokémon, Jolteon's
Attract Current lets you attach a Lightning Energy card from your deck to one of your
Pokémon (with a successful coin flip), and Vaporeon's Aqua Supply lets you attach a basic Energy
card (of any type!) to one of your Pokémon.
Since each of those three evolutions of Eevee can be played on the first turn, and since
each has a way to get extra Energy attached, it's possible to be doing at least 60 damage with each
of them on the second turn of the game! As stated before, each has a 60-damage attack that may
cause a Special Condition if there are three different basic Energy types attached to it. Flareon's
causes Burn, Jolteon's causes Confusion, and Vaporeon's causes Sleep.
No matter which evolution lines you choose for Eevee, you're going to be smashing down your
opponents in no time!
Unfathomable Strength
Though
EX Unseen Forces is full of Pokémon with strange powers, sometimes you just want to smash
and bash with fully visible results. There's plenty of ways to do that in the new expansion, too!
The previously mentioned Ampharos is useful for its
Energy Current Poké-Power, but you'll also find its attack great, too.
Miraculous Thunder does 50 damage, but you can choose to discard all Lightning Energy
cards attached to Ampharos. If you do, the Defending Pokémon becomes Burned and Confused. Since
Miraculous Thunder only requires one Lightning Energy to use, you should attach other
types of Energy to Ampharos so you only have to discard one. After doing so, on your next turn you
can use
Energy Current to move a Lightning Energy card from a Benched Pokémon to Ampharos. You'll
be able to attack for 50 damage again.
Forretress (#6) is fun to use, but it requires some careful planning.
Spiky Shell does 20 damage when it hits, and after your opponent's turn it places three
more damage counters on the target.
Spiky Shell is great for two reasons: it only requires two Energy, and it makes your
opponent think about retreating in some way. If your opponent doesn't retreat the Defending
Pokémon, it will be badly hurt when it's your turn. Forretress'
Pop attack does 100 damage to the Defending Pokémon, so it Knocks Out most threats
quickly. It requires four Energy and puts seven damage counters on Forretress (which will usually
Knock Out Forretress), but when you use
Pop, you move all Energy cards from Forretress to your Benched Pokémon (unless you don't
have any), so you can save all of the Energy. Furthermore,
Pop can be used with only one Metal Energy and one Boost Energy, so if you have Boost
Energy in your hand, you can give your opponent a nasty surprise if you already have Metal Energy
attached to Forretress!
Typhlosion (#17) is an amazingly strong Pokémon. It has more potential for damage
than many Pokémon-ex! First of all, its
Burning Aura Poké-Body puts one damage counter on each Active Pokémon (including
Typhlosion) between turns, so Typhlosion doesn't even have to attack to do any damage. And, though
it hurts itself between turns, that's actually a good thing: its
Rage attack does has a base damage of 50, and it does 10 more damage for each damage
counter on Typhlosion. That means a Typhlosion can do 100 damage when it has just four damage
counters on it: 50 base damage, plus 40 damage for the four damage counters, plus one more damage
counter (10 damage) before your opponent's next turn! In order to keep Typhlosion from Knocking Out
itself, you may wish to consider using
Slowbro (EX Team Rocket Returns #14) in order to control the number of damage counters on
Typhlosion, since Slowbro can move damage counters from Typhlosion to itself. (Take a look at the
section about Pokémon Tools at the end of this article for more Typhlosion strategies.)
Ursaring (#18) is the nightmare of all Basic Pokémon and Pokémon-ex, especially
the ones with
Baby Evolution! When Ursaring is an Active Pokémon, its
Intimidating Ring Poké-Body ensures that none of your opponent's Basic Pokémon may attack
or use Poké-Powers. That means that
Baby Evolution won't work if Ursaring is an Active Pokémon. Neither will Smeargle's
Makeover, nor Eevee's
Energy Evolution. Furthermore, it means that even the most powerful Basic Pokémon-ex, such
as Ho-Oh ex, Lugia ex, or
Rocket's Mewtwo ex (EX Team Rocket Returns #99) will be unable to attack! Ursaring can use its
Drag Off attack to force any of your opponent's Benched Pokémon to become an Active
Pokémon, and its
Rock Smash attack can make short work of that hapless target.
Nigh-Indescribable Power
The Pokémon-ex of
EX Unseen Forces are pretty intriguing, as you've already seen with the cards that have
already been mentioned. There are twelve of them in the expansion. Here are three others you might
wish to use.
Politoed ex is a very hard Pokémon-ex to Knock Out. Its
Punch and Run attack lets it do 40 damage and then switch with a Benched Pokémon, so it
won't be able to be counterattacked unless the opponent's Active Pokémon has a Bench-hitting attack
or a way to switch your Active Pokémon.
Punch and Run makes a great combo with
Koffing (EX Team Rocket Returns #61) because any Pokémon that manages to Knock Out Koffing will be
afflicted by Koffing's Poké-Power, which makes the Attacking Pokémon Confused and Poisoned.
Furthermore, Koffing can evolve to
Weezing (EX Deoxys #51), which can use its
Liability attack to drop the Defending Pokémon's remaining HP down to 10, leaving that
Pokémon vulnerable to either Politoed ex's Bench-hitting
Upward Lick attack or its devastating
Swallow Up attack, which does 120 damage if the Defending Pokémon has fewer HP than
Politoed ex! And since Politoed ex has 150 HP, it's easy to achieve 120 damage. It's also worth
mentioning that
Corsola's (#37)
Cry for Help attack lets you search your deck for a Water-type or Fighting-type Pokémon,
so it will help you evolve a Poliwhirl into either the Water-type
Poliwrath (EX FireRed & LeafGreen #11) or the new Fighting-type
Poliwrath (#11), which is pretty strong against Darkness-type and Stage 2 Pokémon.
Scizor ex (#108) is another Pokémon-ex that is difficult to Knock Out. It has 120
HP, so it has plenty of durability. Scizor ex is a Metal-type Pokémon, so it takes 10 less damage
for each Metal Energy attached to itself. Furthermore, its
Steel Wing attack reduces damage done to Scizor ex by 20 during your opponent's next turn.
And, if your opponent manages to reduce Scizor ex to 60 or less remaining HP, Scizor ex gains a +40
damage bonus with the
Danger Perception Poké-Body! Once that Poké-Body is active,
Steel Wing becomes an offensive and defensive powerhouse, causing 80 damage and reducing
damage by 20. Scizor ex also has a
Cross-Cut attack, which does 50 base damage, plus 30 damage if the target is an Evolved
Pokémon, plus 40 damage if
Danger Perception is activated, for a total of 120 damage! Be careful when Danger
Perception is activated, though: if your opponent attaches
Ancient Technical Machine: Rock (EX Hidden Legends #85) to his or her Evolved Pokémon and uses it, Scizor ex will devolve
and be instantly Knocked Out.
Everybody's favorite angry, green lizard Pokémon is back and angrier than ever!
Tyranitar ex (#111) is an engine of destruction that hurts you, but hurts your
opponent even more. It has four different attacks, and each one destroys something. The first,
Shatter, does 30 damage and discards any Stadium card in play. The second,
Derail, does 30 damage and discards a Special Energy card attached to the Defending
Pokémon. The third,
Mix-Up, does 70 damage and makes your opponent discard the top card of his or her deck.
The last,
Losing Control, does 120 damage and makes you discard the top three cards of your deck!
Compared to some of the other Pokémon-ex, Tyranitar ex is pretty straightforward and fun to use:
just evolve to it and then destroy everything. You might consider using
Furret (EX Team Rocket Returns #22) or
Magcargo (EX Deoxys #20) to get the full evolution line and Darkness Energy into play quickly.
The other Pokémon-ex in
EX Unseen Forces are exceptional as well. From
Blissey ex (#101), who can completely heal all of your Pokémon, to
Typhlosion ex (#110), who can attach multiple Fire Energy cards from your deck to
your Pokémon in one turn, or
Steelix ex, (#109) whose
Mudslide attack does 100 damage to one of your opponent's Pokémon, you won't be
disappointed by any of the new Pokémon-ex!
Indispensable (and Fully Visible) Tools and Supporters
One of the best features about
EX Unseen Forces is the introduction of six new Pokémon Tools. These Pokémon Tools will
provide your Pokémon with additional capabilities far beyond the norm. There are also a couple of
Supporters that are especially useful.
Curse Powder (#80) puts three damage counters on the Attacking Pokémon if it
Knocks Out the Active Pokémon that Curse Powder is attached to. Just make the Pokémon that Curse
Powder into your Active Pokémon and wait for it to get Knocked Out by your opponent's Pokémon. Your
other Pokémon can finish off the opponent's injured Pokémon. Curse Powder cannot be attached to
Pokémon-ex, and it may only be attached to an Evolved Pokémon. Curse Powder's effect is very
helpful when attached to teammates of
Feraligatr ex (#103) or Politoed ex, since Feraligatr ex and Politoed ex gain
attack bonuses based on the damage counters on the opponent?s Pokémon.
Energy Root (#83) gives a +20 HP boost to any Pokémon that it is attached to. It
also turns off that Pokémon's Poké-Bodies and Poké-Powers. As a special restriction, it may be not
be attached to a Pokémon-ex or a Pokémon with Dark or an owner in its name. Twenty extra HP are
great for Pokémon like Forretress or the
EX Deoxys Weezing, because it means those Pokémon can survive their self-destructive
attacks (Pop,
Liability). The deactivation of Poké-Bodies and Poké-Powers could be a bad idea for some
Pokémon, but for Pokémon such as Typhlosion, it's great. Once Typhlosion has enough damage counters
to do a lot of damage, you can attach an Energy Root to boost Typhlosion's HP up to 130, and
Typhlosion's
Burning Aura will no longer injure Typhlosion.
Fluffy Berry (#85) looks like a new version of
Balloon Berry (EX Deoxys #84), but it's actually different in two significant ways. Like Balloon Berry,
Fluffy Berry reduces a Pokémon's Retreat Cost to zero. However, it is NOT discarded after the
Pokémon has retreated, so you can use it again and again! As a balance to the card's power, it
cannot be attached to Pokémon ex or Pokémon with Dark or an owner in its name. Fluffy Berry will
really help you get rid of Special Conditions, and it will save many Pokémon from being Knocked
Out. It works well especially well with teammates of
Meganium (#9) or
Butterfree (EX FireRed & LeafGreen #2): an injured Pokémon can retreat for Butterfree or Meganium,
and then Butterfree's
Sooth Dust or Meganium's
Healing Aroma can remove damage counters from the injured Pokémon between each player's
turns.
Protective Orb (#90) can only be attached to Evolved Pokémon that are not
Pokémon-ex, and the Pokémon it is attached to has no Weakness. This effect will really help the
Pokémon that have Weakness to the types that are popular among other Pokémon TCG players. For
example, if the players in your area like to use Water-type Pokémon, Protective Orb will help your
Fire-type Pokémon survive longer. Protective Orb is a good alternative to
Ancient Tomb (EX Hidden Legends #87) because there are many more ways to get rid of Stadiums than there
are to get rid of Pokémon Tools. Protective Orb also works on a Pokémon with an owner in its name,
and Ancient Tomb does not.
Sitrus Berry (#91) provides your Pokémon (except Pokémon-ex and Pokémon that has
Dark or an owner in its name) with a healing item. If the Pokémon Sitrus Berry is attached to has
three or more damage counters, you remove three damage counters from that Pokémon and then discard
Sitrus Berry. The effect can help Pokémon that hurt themselves, such as Typhlosion or
Feraligatr (#4), as well as any Pokémon that is gravely injured. If you would like
to heal Pokémon-ex efficiently, Sitrus Berry works really well with the
EX FireRed & LeafGreen Slowbro. Sitrus Berry can be attached to Slowbro, so it can
pull three damage counters off a Pokémon-ex with its
Strange Behavior Poké-Power, activate the Sitrus Berry, then pull off five more on your
next turn.
The sixth new Pokémon tool is Solid Rage. Solid Rage can't be attached to Pokémon-ex, but it
can be attached to any other Pokémon. As previously mentioned, as long as you have more Prize cards
left than your opponent, the Pokémon that Solid Rage is attached to does 20 more damage to the
Active Pokémon before applying Weakness and Resistance. When used with
EX Team Rocket Returns' Pow! Hand Extension, Solid Rage lets you pick your target and then
crush it! Remember, though, that Solid Rage will not add 20 damage to an attack that does not do
damage.
The two Supporters in
EX Unseen Forces are
Mary's Request (#86) and
Professor Elm's Training Method (#89). Mary's Request lets you draw one card, plus
two more cards if you have no Stage 2 Pokémon in play. It's very effective at the start of a game,
and if your deck has no Stage 2 Pokémon, it's actually effective throughout the whole game.
Professor Elm's Training Method lets you search your deck for any Evolution card. Unlike the
earlier
Celio's Network (EX FireRed & LeafGreen #88), Professor Elm's Training Method can pull out a Pokémon-ex
from your deck, but it can't pull out a Basic Pokémon. Of course, there's nothing stopping you from
building a deck that contains both types of Supporters. With four of each, you're sure to get your
Evolution cards into play fast!
Invisible yet Effective Energy
EX Unseen Forces provides a good mix of re-released Special Energy cards. Darkness Energy,Metal Energy (#97), and Boost Energy are available again, as are
Cyclone Energy (#99) and
Warp Energy (#100). When you attach Cyclone Energy from your hand to one of your
Active Pokémon, you may switch a Defending Pokémon with one of your opponent's Benched Pokémon
(your opponent chooses the Benched Pokémon to switch). If your opponent's current Active Pokémon is
wreaking havoc against your own, you can use Cyclone Energy to temporarily move it to the Bench.
Make sure your opponent doesn't have an even stronger Benched Pokémon that would become the new
Active Pokémon!
Warp Energy is the opposite of Cyclone Energy. When you attach Warp Energy to one of your
Active Pokémon, you can switch it with one of your Benched Pokémon. It is good to have if the
Pokémon in your deck have high Retreat Cost and high attack costs. By using Warp Energy, you can
simultaneously retreat and help pay for future attacks. |